0.8 Released - The Move Update
Version 0.8, which I'm calling the "Move Update", is now released! I changed a ton of moves across basically every playbook, including touching up some of the oldest ones in the game that just didn't hold up. I also messed with Monk's Signature Move a bit more to fix some issues I discovered in it. Sorry to anyone who's been playing a Monk for messing up your moves so much, but for whatever reason it's been the hardest for me to nail down.
One of the other big changes is that all Color playbooks now have an even 6 moves, so none of them feel better or worse than others. I also completely replaced a bunch of Class moves (mostly from Warlock) that directly referenced Signature moves, which made them not work at all as options to take if you weren't the Class.
At this point I'm trying to mostly be done with the core of the game, and I'll be focusing on adding a couple more optional features like three color characters (mostly done), a couple more playbooks (Bard and Detective) and some moves for special situations similar to Go On a Journey. If everything goes as expected, I'll probably be in a place where I can call the game done in the next few months. After that, I can reveal the cool custom setting I've been slowly building for it!
Full 0.8 changelog below (it's long):
Added
- New White move Austere Command
- New Blue move Foretell
- New Black moves Plot and Dread Return
- New Green move Beast Within
- New Medium move Manifest
- New Warlock moves to replace removed ones
- Curse
- Stitcher
- Deathtouch
- Goad
- New Wildsoul move Beast Caller
- Pages now have page numbers
Changed
- Tweaked basic moves
- Handle a Problem
- Act Skillfully
- Persuade
- Make Demands
- Share an Answer
- Rewrote Monk Signature Move Prowess
- Removed Aura Burn
- Removed ability to pay Favor to Aura Release
- Changed “charge Aura” to “focus”, Aura now resource gained while focused
- Added conditions to Aura Release while focused
- Focus no longer ends after Releasing Aura
- Rewrote or changed Favor cost for many moves for clarity/balance
- Blue moves
- In Response/Follow my Lead (inconsistent cost across rules/sheets)
- Persist
- Black moves
- Fear
- Spot Weakness
- Red moves
- Haste
- Hellbent
- Green move Hexproof
- Artificer move Fabricate
- Cleric move Swords to Plowshares
- Knight moves
- Defender
- Chivalry
- Medium move Awakening
- Ranger moves
- Flanking
- Archer
- Rogue move Poison
- Wizard moves
- Counterspell
- Scry
- Blue moves
- Various small changes to character sheet formatting
Removed
- Black move Need to Know
- Knight move Emblem
- Wildsoul move Graft
- Removed several Class moves that referenced Signature Moves and were unusable by characters of other Classes
- Medium move Morph
- Warlock moves
- Offering
- Fateful Hour
- Waxing Moon
- Emerge
P.S. I didn't write a devlog last month because I didn't change much and I'm trying not to annoy people with monthly notifications.
Files
Get Favored Soul
Favored Soul
A PbtA TTRPG about legendary heroes favored by the winds of fate
Status | In development |
Category | Physical game |
Author | Hellrose |
Tags | Fantasy, magic-the-gathering, PbtA, Tabletop role-playing game |
Languages | English |
More posts
- 0.7 released64 days ago
- 0.6 released. It's not dead!94 days ago
Leave a comment
Log in with itch.io to leave a comment.