Favored Soul
A downloadable game
Favored Soul is a Powered by the Apocalypse TTRPG about legendary heroes who have been favored by the five colored winds of fate.
Choose both your Color and Class playbooks to make a character, then gain and spend Favor on powerful moves.
Inspired by Magic: the Gathering.
Google Sheets character sheets are available here.
Updated | 29 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Hellrose |
Tags | Fantasy, magic-the-gathering, No AI, PbtA, Tabletop role-playing game |
Average session | A few hours |
Languages | English |
Development log
- 1.0! The game is done!34 days ago
- 0.9 Released63 days ago
- 0.8 Released - The Move Update93 days ago
- 0.7 releasedOct 01, 2024
- 0.6 released. It's not dead!Sep 01, 2024
Comments
Log in with itch.io to leave a comment.
Monk's Perspective Shift's requirement of two different Favor that aren't of a PC's Color seems difficult to achieve for dual-colored characters, especially those without Black as one of the two. Prowess alleviates this somewhat but since you only get two Stances a player might be at the mercy of a GM giving out different colored Favor as a reward.
For example, I built a Green/Blue Monk. Unless I also choose both Sun and Boulder Stances there is no direct way to meet the requirement of "2 different Favor of any color other than your own".
Maybe there could be more ingrained ways of attaining other colors of Favor, or more explicit GM guidelines about what colors of Favor to award
Monk was always a bit of a strange Class to design. The intention behind Perspective Shift was to create an incentive for the Monk to try and get Favor from other PCs via Offers (When you X and they accept, they gain Y) and the ability to get different colors from Prowess was sort of an extra bit of help that made it possible to do without outside help. You're probably right that it might need a bit of an update to make it more doable, but the automatic success you can get is (I think) a pretty good reward for the extra hoops to jump through. Thanks for the feedback!
Finished reading the character stuff a few days ago and can't stop thinking about the game I would run if I had the time. Are you planning on developing a default/basic setting, or is that up to the table, and it's just the character rules?
I keep imagining running it in a modern-day setting like Mage (both the White Wolf game and the '80s indie comic book by Matt Wagner)
Thanks for the comment! The game is meant to be more setting agnostic, ready to slot in to any kind of world your table might want to visit or create. I'm not ruling out designing a default setting one day, but if anything it'll probably be much further down the road.
Yeah it totally works as-is! I think it might really sing with a couple moor more world-interaction Moves, like something for long journeys and that sort of thing, but that'd just be gravy.
The dual-playbook approach is really clever, and treating "mana" like B.O.B. tokens feels like a stroke of genius.