0.6 released. It's not dead!
After a very long time of slowly developing this game in the background, I'm finally releasing an update to it. To everyone that this update surprised, hopefully you're interested in the game enough to try the new stuff I've been cooking up. The biggest change is the new Specialties system, which lets players really get in there and make their characters feel unique while also allowing some fun combinations when characters change Class.
Also as an announcement, I'm planning on starting a schedule of monthly updates starting now until the game releases at 1.0! They won't all be as big as this one, and some of them might end up only being things like formatting improvements, but staying monthly will keep me working on the game at a good pace so I don't go almost a year between updates again.
Anyway, enjoy! Thanks to my IRL playtesters and all the people on various Discords that have given me feedback.
Ian
Full 0.6 changelog below:
Added
- Specialties system
- Each class now has 2 Specialties that can persist through class changes
- All signature moves use Specialties, allowing for further characterization and added benefit to changing Class
- As a result, all Signature Moves have been tweaked
- Specialties also added to printable and online sheets
- NPC colors, traits and goals
- Faction colors, traits, and goals
- List of GM moves
- New and improved printable sheets
- Class playbooks
- Color playbooks
- Rules/reference w/ basic moves, end of session questions, and downtime actions
- New Black move “Exploit” (replaces “Stay Out Of This”)
Changed
- Various small changes and clarifications
- Rewrote black/green Drives
- Renamed basic moves:
- Recall knowledge → find an answer
- Share knowledge → share an answer
- Renamed Class playbooks:
- Shaman → Medium
- Druid → Wildsoul
- Renamed “Starting Moves” to “Signature Moves”
- New Signature Move for Rogue: “Flashback”
- Inspired by flashback mechanic in Blades in the Dark
- Rewrote Monk’s Signature Move “Prowess”
- Stances now based on Specialties
- Favor generation tied to new ways to end Stances called Stance Releases
- Rewrote Ranger move “Companion” for simplicity
- Rewrote Help and Hinder basic move for versatility
- Now two separate moves
- Help allows players to roll/spend Favor to give Favor/advantage
- Hinder is now free but necessarily involves the user in consequences
- Replaced Greater Advancement option
- Instead of choosing a new option for your class’s starting move, you can now change one of your Specialties
- Characters who change Class can no longer keep the old Signature Move
Removed
- Offers from Color playbooks (rolled into Help basic move)
- Monk move “Stance Armor” (rolled into new Prowess mechanics)
- Rogue Signature Move “Mark” (replaced with “Flashback”)
- Black move “Stay Out Of This” (replaced by “Exploit”)
Files
Get Favored Soul
Favored Soul
A PbtA TTRPG about legendary heroes favored by the winds of fate
Status | In development |
Category | Physical game |
Author | Hellrose |
Tags | Fantasy, magic-the-gathering, PbtA, Tabletop role-playing game |
Languages | English |
More posts
- 0.7 released51 days ago
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